I am a 3D Artist, specialized in modelling (hard surface, assets, archiviz, enviroments, BIM, etc) and sculpting organic forms.
I have different Certificates Professional: One in BIM:Revit Autodesk, released by the University of “Politecnico di Milano, Dipartimento di Architettura e Studi Urbani – DASTU”, where I have a solid knowledge of software and I can use it to work in several architectural projects. The second is in Blender, released by "Associazione Blender Italia”, where I have a totally knowledge of it and I can use it in every aspect for business purpose and not only.
More in my life, the passion for video games has been so great since I was a child that inspired and intrigued me so much that I decided to do a course of study and make it a profession. Infact I got a bachelor's degree in Innovative technologies of Digital Communication at Link Campus University in Rome, with a grade of 110 lode / 110, first in Italy with a course of studies on the video game industry, which is preparing me and training at 360 degrees, with its great professors, expert professionals in the sector at an international level, like Suda 51.Plus I did an Art Master in Vigamus Academy (3D Modeling, Materials, Rendering, Simulations and Animation, PBR materials and advanced Texturing, Interactive visualization and scenes, Fundamentals of Concept Art with Adobe Photoshop, Concept development with Adobe Photoshop and Blender and 2D Graphics and Animation).
I am a very rational and logical great worker, but at the same time also creative and with an open mind. Another feature that I put on top is the curiosity to stay up to date and to further improve my skills, learn as much as possible and keep up with new tools and finally ready for future challenges. These qualities, even if opposed, help me in my work and study, together they give me an artistic vision but at the same time a rational design of the work.
SKILLS
Modeling
Texturing
Sculpting
Compositing
Level Design
SOFTWARE
Blender
Maya
Zbrush
Substance Painter
Marvelous Designer
Unity
UnrealEngine
Quixel Mixer
Photoshop
Twinmotion
Autodesk Revit
3dsMax
Senior 3D Artist, Idra Interactive Studios, Rome
“Behind The Light - Life and adventures of Luca Comerio”, Applied game, Next released on cinetecamilano.it
(July 2021 / September 2021)
Presentation Game:
Venice International Film Festival:
https://italianpavilion.it/eventi/presentazione-behind-the-light-vita-e-avventure-di-luca-comerio/?fbclid=IwAR2yIreFU0erdQ2hksViXxW3n_fIFnMeYpGBXEnufWRGBoA1ud9T6op1djk
The most dangerous game 𝗖𝗜𝗡𝗘𝗠𝗔 𝗘 𝗩𝗜𝗗𝗘𝗢𝗚𝗔𝗠𝗘𝗦:
https://fb.watch/92tKhijUhw/
Website of the game: https://idrainteractivestudios.com/en/behind-the-light/#page
Responsibilities:
• Creation of all assets and props (Modelling and Texturing).
• Prepare models for animations, phisics, ect.
• Exporting models and textures for Unreal.
Achievements:
• Learning to manage and create all the assets and props of the entire game.
Freelancer 3D Artist, Deezl Studios, Rome
(February 2021 / Now)
https://www.deezl.net/
Responsibilities:
• Creation of thematic packs (Modelling, Sculpting and Texturing).
• Prepare models for animations, phisics, ect.
• Exporting models and textures for Unity, Unreal ect.
Achievements:
• Learning to create complete Packs (game ready).
Solid Knowing of the entire workflow behind the assets creation
Senior 3D Artist, StudioV, Rome
“Spirates”, Action game, released on Vigamus.com.
(November 2020 / June 2021)
Trailer: https://bit.ly/spirates-trailer
Responsibilities:
• Assets modelling and texturing.
• Prepare models for animations.
• Exporting models and textures for Unreal.
Achievements:
• To improve skills on 3D.
• Learning to optimize the entire workflow.
“Dante”, Action game, collaboration with VantanGame(Suda 51), Rome and Tokyo
released on Vigamus.com.
(November 2020 / June 2021)
Responsibilities:
• Props and characters modelling and texturing.
• Exporting models and textures for Unity.
Achievements:
• Working with an amazing figure of the industry as Suda 51.
• Learning to cooperate and communicate with other teams.
“Colorfull”, Third-person Action game, collaboration with VantanGame(Suda 51), Rome and Tokyo, released on Vigamus.com.
(November 2019 / August 2020)
Gamescom2020: https://www.youtube.com/watch?v=EuKzWXsmNzE
Trailer: https://drive.google.com/file/d/1GfsriSB04D6oKCAR1r9cN50ZWUpjVH3M/view?usp=sharing
Responsibilities:
• Props, buildings and characters modelling and texturing.
• Prepare models for animations.
• Exporting models and textures for Unity.
• Assets implementation in Unity, and creation of the game environment and the entire level.
• Manage other 3D artists (Italians and Japanese) as senior 3D artist.
Achievements:
• Working with an amazing figure of the industry as Suda 51.
• Learning to manage several artists.
• Learning to cooperate and communicate with other teams.
Frelencer 3D Artist, King Delux, Work remotely
“The land of Ooo”, Adventure Time, VR game, released on PC.
(December 2019 / June 2020)
https://www.artstation.com/artwork/v2AZRO
Responsibilities:
• Props and buildings modelling and texturing.
• Review the topology of other models done and check the performance of the models in VR in Unity.
• I used several ways to texturing models (PBR, Vertex Color and Solid Colors).
• Constantly communication with Art Director.
Achievements:
• Creation of cartoon models with both high and low graphics.
• Understanding new forms of texturing.
• Work collaborating with many artists.
Junior 3D Artist, LKA, Rome
“Martha is dead”, First-person psychological horror game, next released on PC, Xbox serie X.
(April 2018 / July 2019)
Responsibilities:
• Props modelling and texturing.
• Review, check the performance of the models in the engine used for game development (Unreal Engine).
• Develop workflows based on given deadlines.
• High Res & Low Res for each models.
Achievements:
• Creation of realistic models with very high graphics.
• Understanding and respect for the work flow and collaboration with other artists.